Another block type turns the remaining blocks into a bonus round that rewards the player for clearing the screen in the least amount of time. A well-timed hit of the paddle gives Kirby a powerful bounce to break through harder blocks. The ten different block types vary in durability and points value. Each of the game's eleven stages include five rounds of increasingly complex block patterns for Kirby to clear. The player loses a life if Kirby hits a spike-covered edge of the screen. The player controls paddles along the screen's edges to knock a bouncing ball, Kirby, into destructible bricks. Screenshot of gameplay as Kirby uses the "spark" power-up and three walls are exposed It was included in multiple top Game Boy game lists and was later released on the Nintendo 3DS Virtual Console. Reviewers considered the game an improvement on the Breakout formula and praised its gameplay craftsmanship and incorporation of the Kirby series. Kirby's Block Ball was released in Japan on December 14, 1995, later in North America on and finally in Europe on August 29, 1996. The team spent half a year revising the gameplay to match Kirby's signature characteristics. The game's 55 levels include power-ups, bonus rounds, and minigames. It is a Breakout clone the player controls paddles along the screen's edge to knock a bouncing ball, Kirby, into destructible bricks. It is a spin-off of the Kirby video game series. Kirby’s Block Ball, known in Japan as Kirby no Block Ball, is a 1995 video game developed by TOSE and Nintendo R&D1 and published by Nintendo for the Game Boy portable console.
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